



Soundstage and imaging are generally best achieved with open-back or semi-open-back headphones. It's how accurately the locations of sounds/objects are reproduced. Imaging is inherent to the audio content. You can't comprehend it without experiencing it. With a large soundstage, the environment sounds more spatial and expansive. A small soundstage makes the environment around you sound confined or boxed in. Many games have a narrow, shallow, and short soundstage. I mean the type of soundstage that the headphone produces. Soundstage is perceived space and environment of sound. Ditch labels, and focus on the sound characteristics people describe.
